Redrobot3D Interview: StudioAD

Back when I was beginning to get into the 3DX scene, there was one artist that I came across that blew my mind with his hyper realistic style and character design. That was Artdude41 on Deviant Art.
Combining both 3D model, photography, and digital painting, StudioAD has pushed the boundaries of traditional 3D modeling to make an art form uniquely his own.
Today we’re going to look at how Artdude41 got started in 3D model, the origins of his characters, and a technical break down of how he achieves some photo quality looks on his renders.

First of all I want to thank you for taking time out of your day to talk to us at Redrobot3D. Your work has been very influential over the years and has made me strive to make my own art even better!

StudioAD: Thank you so much for the kind words and the amazing opportunity do this interview , it’s always fascinating and humbling to see how my work somehow influenced others, I honestly never see my own work in that way or imagine it could ever have that effect.

Can you tell us a little about yourself and your background?

StudioAD: I’m from South Africa, I’ve always been doing art in one form or another as long as I can remember. I worked in the advertising industry for a while before leaving to start my own business as a freelancer.

Did you have any art training before moving into 3D?

StudioAD: The 3d side of my artwork is pretty much self-taught , My first introduction to 3d was with poser 2 and Truespace 3d a very old modeling application and micro station 3d CAD , before that however I studied illustration, fine art, animation and graphic design as well as dabbled in sculpture .

Who would you say are some of your biggest influences in terms of your art style?

I wouldn’t say my artwork is influenced by anyone, but I definitely draw inspiration from people such as Boris Vallejo , Luis Royo and Serpieri

What were some of the initial hurdles you found yourself facing when you started in 3D?

StudioAD: When I first started out in 3d programs like Poser they were fairly new. Daz Studio did not exist and modeling applications where expensive. I’d say the biggest hurdle back then was cost.  Obtaining stock models to work with and finding information and tutorials was nowhere as easy as it is today … we taking way before Youtube here lol

What’s your average work day like? How does your production pipeline work?

StudioAD: Most of my day consists of rendering out comic frames, layout work and commissions. Keeping to regular working hours is impossible. I often work until the project is done or until there is a keyboard imprint on my face. I have two machines right now, one is solely for rendering purposes while the other I do post work and paint in Photoshop.

What was your inspiration for Carey? She is no doubtingly one of the most beautiful 3D models out there. How has she changed for you over the years?

StudioAD: Carey was originally based on a bond girl from the movie “License to Kill”. and Harry Houdini. Her spunky personality seemed to fit the character perfectly at that time but the character has evolved over the years taking inspiration from various other actresses such as Megan Fox, Eva green, and Etc.

Your characters have a very unique look to them, were they all digitally sculpted by you? If so how have you moved them from one generation of models to the next?

StudioAD: Most of my characters are stock models which are modified by myself in Zbrush or other modeling applications. I used the Victoria 4 model for many years and recently switched over the genesis 3 platform and Daz studio Iray

In terms of story structural, how do you set about writing your scripts?

StudioAD: My work flow is really like any other comic artist. The process starts with a concept and I write a rough story, structured with a beginning, middle and end. I try to include a rough story board with this, with actual rough hand drawn sketches to help me visualize the project. I often have pages with panels already set up and do my render work with those panel shapes in mind, which helps speed up the project.

Where do you see your art going in 2017? Are there new areas that you would like to explore?

StudioAD: For 2017. I hope to finally start on a massive sci-fi project I have been planning. A hybrid of super heroines and villains and Battlestar Galactica with a dash of Star Wars.

What would be some advice you would give to other artists getting their feet wet in 3DX or modeling in general? Are you seeing specific trends emerging?

If you’re just starting out in 3D and 3d comics in particular, I’d say invest time in either Daz Studio or Poser. Maybe more Daz Studio because of its advanced base figure platform, and plethora of props and environments. GPU rendering seems like the future , due to its speed , so investing in a good system and graphics card will serve you well .3D however will only take you so far … so knowing some sort of photo editing software is paramount to edit and enhance your renderings . I know a lot of DS and poser users shy away from post processing there work, but I can guarantee it will take your work to a whole new level. For modeling software the go to app these days is blender, an outstanding free modeler which works well together with the programs.

I want to thank StudioAD for taking time of out of his very busy day to talk to us here at Redrobot3D.

To check out more of his work follow him at his site here:

You can also find his work at

Deviant art:

I’m very proud to add him to our collective! Until next time!